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XR Valley Tech Espresso #3

​​Whether it's the newest research, a fascinating development, or an innovative experiment, the Tech Espresso series is designed to keep you informed, inspired and connected.

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Edition #3 - Advanced Rigging and Animation for Metahumans

​In this edition, we focus on how to bring hyper-realistic digital characters to life. 

The goal is to create lifelike facial expressions, body movements, and subtle gestures that enhance immersion and realism, making digital humans appear as close to real as possible. 

This field is essential for industries like gaming, film, VR, and AR, where engaging, believable characters can dramatically improve user experience.

​The case

​Taking a deepdive in a pilot case developed by Thomas More ResearchRuben Kimpen will share their journey in developing life-like digital characters based on real people, with the purpose of creating an in-game immersive and interactive concert.

Additionally, Dries Van Craen will let you in on how AI can be integrated in controlling metahumans' behavior, with tools such as Convai and Inworld. 

​☕ Grab your coffee, log in, and let’s explore the future of immersive tech together!

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November 8

Global XR Conference

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November 19

MatchXR Helsinki